Executing tasks based on static polymorphism

If you want to skip reading and get to the code, then see some kind of C++ static polymorphism in the GitHub repository.

I’m a fan of tasks. I enjoy each time I implement any kind of system that executes tasks, from very simple ones (based on a list of tasks executed on a single thread) to multithreaded ones with features like cancellation and dynamic concurrency level.

My first encounter with the idea of having a list of objects that I iterate and call a function for each one of them was when I had to implement a feature that dynamically restricted users’ access to some content based on various conditions. You can think about a lot of if statements. I don’t like if statements, I struggle to avoid them because each one of them brings new responsibility, test cases, and maintenance costs. And I really enjoy seeing product and management people happy when their requirements are implemented at reasonable times. And being productive is a lot about code.

A way to decouple code is, of course, to separate concerns. And if you’re in a case with multiple concerns serving the same concept, you could use a polymorphic approach. You can have an interface for a task, some tasks implementations, and something to run all the tasks when needed. Everything you’ll see in this article is a light version because I’m focusing on the idea, not on details.

#include <array>
#include <iostream>
#include <memory>

class Task {
    virtual void Execute() = 0;

template <typename T>
struct Executor {
    T& tasks;

    void Execute()
        for (auto& task : tasks) {

class A : public Task {
    void Execute() override { std::cout << 1; }

class B : public Task {
    void Execute() override { std::cout << 2; }

int main()
    using Tasks = std::array<std::unique_ptr<Task>, 2>;
    Tasks tasks{

    Executor<Tasks> executor{tasks};


Now I’ll add some constraints for learning purposes. Sometimes performance matters and you can’t always use the latest C++ standards, so I’ll go with these:

    • C++ 11
    • No heap allocations
    • Minimum stack allocations
    • No virtual methods

And I’m entering the world of templates because this can help me achieve compile-time polymorphism (C++ static polymorphism), and that’s what I’m aiming for. Continue reading Executing tasks based on static polymorphism